Opus Client
Client & runtime engineering
Performance-oriented Minecraft client and runtime engineering, including Forge, rendering, input and networking.
Overview
Opus Client is a performance-oriented Minecraft client/runtime engineering project. Work involves Java/Forge integration, rendering, input and networking infrastructure, and modular design.
It is a separate engineering track from my cognitive AI and security research work.
Areas of focus
- Java / Forge integration
- Rendering and input systems
- Networking infrastructure
- Modular client architecture and performance