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Opus Client

Client & runtime engineering

Performance-oriented Minecraft client and runtime engineering, including Forge, rendering, input and networking.

FieldEngineering
AffiliationOpusMC
StatusSide project

Overview

Opus Client is a performance-oriented Minecraft client/runtime engineering project. Work involves Java/Forge integration, rendering, input and networking infrastructure, and modular design.

It is a separate engineering track from my cognitive AI and security research work.

Areas of focus

  • Java / Forge integration
  • Rendering and input systems
  • Networking infrastructure
  • Modular client architecture and performance

Technology & concepts

JavaForgeClient runtimeNetworking

Source & references

View on GitHub